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Anime Ecology, The: A Genealogy of Television, Animation, and Game Media


Anime Ecology, The: A Genealogy of Television, Animation, and Game Media

Paperback by Lamarre, Thomas

Anime Ecology, The: A Genealogy of Television, Animation, and Game Media

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£18.39

ISBN:
9781517904500
Publication Date:
13 Mar 2018
Language:
English
Publisher:
University of Minnesota Press
Pages:
448 pages
Format:
Paperback
For delivery:
Estimated despatch 20 - 21 May 2024
Anime Ecology, The: A Genealogy of Television, Animation, and Game Media

Description

A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre's field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime's relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media-from console games and video to iOS games and streaming-to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

Contents

Contents Introduction: Television Animation and Infrastructure Ecology Part I. The Screen-Brain Apparatus 1. Population Seizure 2. Neurosciences and Television 3. This Stuff Called Blink 4. A Thousand Tiny Blackouts Part II. A Little Social Media History of Television 5. Media Genealogy and Transmedia Ecology 6. A Little History of Japanese Television 7. Television and New Media 8. Sociality or Something Like It 9. Platformativity and Ontopower Part III. Infrastructure Complexes 10. The Family Broadcast Complex 11. The Home Theater Complex 12. The Game Play Complex 13. The Portable Interface Complex Conclusion: Signaletic Animism Notes Bibliography

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