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Crafting Stories for Virtual Reality


Crafting Stories for Virtual Reality

Paperback by Bosworth, Melissa; Sarah, Lakshmi

Crafting Stories for Virtual Reality

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£29.59

ISBN:
9781138296725
Publication Date:
5 Nov 2018
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Routledge
Pages:
258 pages
Format:
Paperback
For delivery:
Estimated despatch 22 - 27 May 2024
Crafting Stories for Virtual Reality

Description

We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling-virtual reality, augmented reality and mixed reality-to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.

Contents

List of Figures. Acknowledgements. Introduction: Evolution of Media: Where Are We Now? SECTION I: Context. 1: Why Tell Immersive Stories? 2: Pivot Point: A Primer on the State of Immersive Storytelling. SECTION II: Immersive Media and Storytelling Styles. 3: Immersive Narratives and News. Clouds Over Sidra. Climbing Giants. We Who Remain. Limbo. The Occupation of Alcatraz that Sparked an American Revolution. Euronews. VRtually There. 4: Walk-Around Virtual Reality. Kiya. After Solitary. Suite Life. Displaced Witness. 5: Immersive Interactives. Discovering Gale Crater. Is the Nasdaq in Another Bubble? Testimony. UTURN. Blackout. 6: Mixed-Media Packages. Stand at the Edge of Geologic Time. Overheard. The Call Center. Capturing Everest. Hell and High Water VR. The Wall. 7: Augmented Reality and Mixed Reality. Priya's Shakti. Optimism. Outthink Hidden. New Dimensions in Testimony. Hello, We're from the Internet. Four of the World's Best Olympians, as You've Never Seen Them Before. Terminal 3. 8: Immersive Audio. Hallelujah VR. Reeps One: Does Not Exist. Designing Audio for Games. SECTION III: Bringing It All Together. 9: Storytelling without Close-Ups: The Big Picture. 10: Viewing Mode, Form and Content: Best Practices. 11: Additional Features and Emerging Technology . 12: Immersive Storytelling and the News Media. 13: The State of Platforms and Publishing . 14: Looking Forward . Glossary. Index

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