The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
1. Introduction: Videogames and Storytelling PART I: 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game 3. (W)Reading the Machinic Game-Narrative PART II: 4. Reading Games and Playing Books: Game, Play and Storytelling 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts PART III: STORY 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates