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Video Games and Storytelling: Reading Games and Playing Books 1st ed. 2015


Video Games and Storytelling: Reading Games and Playing Books 1st ed. 2015

Hardback by Mukherjee, Souvik

Video Games and Storytelling: Reading Games and Playing Books

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£51.99

ISBN:
9781137525048
Publication Date:
9 Sep 2015
Edition/language:
1st ed. 2015 / English
Publisher:
Palgrave Macmillan
Pages:
239 pages
Format:
Hardback
For delivery:
Estimated despatch 22 - 24 May 2024
Video Games and Storytelling: Reading Games and Playing Books

Description

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Contents

1. Introduction: Videogames and Storytelling PART I: 2. Machinic Stories: The Literature Machine, Technicity and the Computer Game 3. (W)Reading the Machinic Game-Narrative PART II: 4. Reading Games and Playing Books: Game, Play and Storytelling 5. Shapeshifting Stories : Reading Videogame Stories through Paratexts PART III: STORY 6. Ab(Sense) of an Ending: Telos and Time in Videogame Narratives 7. Playing in the Zone of Becoming I: Agency and Becoming in Videogames 8. Playing in the Zone of Becoming II: 'Becoming' as Identity-formation in Videogames 9. Concluding Remarks: Videogames Versus Books, and Other Egg-endian (Non)Debates

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