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Digital Games and Learning: Research and Theory


Digital Games and Learning: Research and Theory

Paperback by Whitton, Nicola (Manchester Metropolitan University, UK)

Digital Games and Learning: Research and Theory

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ISBN:
9780415629393
Publication Date:
26 Mar 2014
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Routledge
Pages:
215 pages
Format:
Paperback
For delivery:
Estimated despatch 17 - 22 May 2024
Digital Games and Learning: Research and Theory

Description

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Contents

Part 1: Introduction Chapter 1 Overview Chapter 2 Evaluating digital games for learning Part 2: Games as active learning environments Chapter 3 Games as meaningful challenges Chapter 4 Games as authentic contexts Chapter 5 Games as social interactions Part 3: Games as motivational tools Chapter 6 Games as engaging events Chapter 7 Games as designed enjoyment Chapter 8 Games as reward mechanisms Part 4: Games as playgrounds Chapter 9 Games as protected play Chapter 10 Games as experimental spaces Chapter 11 Games as other worlds Part 5: Games as learning technologies Chapter 12 Games as interactive systems Chapter 13 Games as digital habitats Chapter 14 Games as multi-sensory experiences Part 6: Conclusion Chapter 15 The future of games and learning

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